Zombies, space stations and a mysterious virus! An online game for teaching outbreak management to medical students
DOI:
https://doi.org/10.11157/fohpe.v25i2.745Keywords:
gamification, outbreak management, medical education, public health, evaluationAbstract
We created an online educational game to teach outbreak management principles to first-year medical students. A post-game survey was administered to evaluate the learning experience and identify areas for improvement. Our results show the game was well received, indicating its acceptability and effectiveness as an educational tool. This supports a growing body of literature demonstrating the positive results of gamification in not only medical teaching but also health education more broadly.
References
Gentry, S. V., Gauthier, A., L’Estrade Ehrstrom, B., Wortley, D., Lilienthal, A., Tudor Car, L., Dauwels-Okutsu, S., Nikolaou, C. K., Zary, N., Campbell, J., & Car, J. (2019). Serious gaming and gamification education in health professions: Systematic review. Journal of Medical Internet Research, 21(3), Article e12994. https://doi.org/10.2196/12994
van Gaalen, A. E. J., Brouwer J., Schönrock-Adema, J., Bouwkamp-Timmer, T., Jaarsma, A. D. C., & Georgiadis, J. R. (2021). Gamification of health professions education: A systematic review. Advances in Health Sciences Education: Theory and Practice, 26(2), 683–711. https://doi.org/10.1007/s10459-020-10000-3
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